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psb containing a single sprite would throw an exception.ĢD: Fixed an issue where Edge and Polygon colliders had missing edges on certain open-ended shapes.ĢD: Fixed an issue where enabling Fill Tessellation and setting profile's fill offset to positive caused errors.ĢD: Fixed an issue where IK Solvers would not be updated when previewing an animation clip.ĢD: Fixed an issue where Sprite outline in the Skinning Editor was not rendered based on Sprite's geometry.ĢD: Fixed render texture size error in the Skinning Editor.ĢD: Improved the steps on how to install the optional performance boost, in the documentation.Īndroid: Fixed an issue where AMD drivers on Chrome OS have a faulty EGL_KHR_gl_colorspace implementation, sRGB will be disabled in that case.Īndroid: Fixed an issue where Resource.Load woult not works when running universal.apk created from AAB which were built with Split Application Binary option enabled.
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Version Control: Workspace Migration Adjustments.ĢD: Fixed an issue where an error would show up when destroying a Sprite Skin component while deep profiling.ĢD: Fixed an issue where colliders do not extend to the end of the sprite texture when Sprite Borders are enabled.ĢD: Fixed an issue where copying mesh and bone data from a. Version Control: Improved usage analytics around Editor and Plugin version. Please refer to the package changelog online Add GameObject link to Warning message: "SendMessage cannot be called during Awake, CheckConsistency, or OnValidate.". Please refer to the package changelog online Update ScriptableBuildPipeline to 1.19.2. Please refer to the package changelog online Update Addressables to 1.18.16. Mono: Avoid padding classes/structs with an explicit size.
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Graphics: Warnings for non-native compressed formats with decompressor support are now muted in the editor. Version Control: Workspace migration from Collab to Plastic which can be done with or without Plastic installed. Version Control: Added notification status icons. Version Control: Added light and dark mode versions of avatar icon. Windows: Editor crashes when exiting and keeping a tutorial project Window Management: Broken layout stops panels located in the top left corner of the Editor from rendering in the Karting Microgame project Video: Crash on WindowsVideoMedia::StepAllStreams when reimporting a. UGUI: Poor performance when loading or unloading a large Scene Templates: Editor Crashes when performing Undo and Redo after duplicating Game Object with LEGO Model Asset component Templates: Crash when quickly duplicating prefab with Behaviour Brick attached and undoing duplicate in LEGO Microgame Shader System: Shaders are ignored when executing Build Asset Bundles method from console with -nographics argument
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Scripting: Unity does not execute code weavers when the project is opened for the first time Scene Management: Instantiated FBX through code throws error after leaving Play Mode Profiling: Profiler's timeline view loses context frames when frames go out of Frame Count bounds Mono: Crash on "(KERNELBASE) RaiseException" when reloading Mono assemblies for play mode Input: Input.GetKey does not trigger when the mouse cursor is outside the Game window Global Illumination: Probes lose their lighting data after entering Play mode when Baked and Realtime GI are enabled Global Illumination: Fatal Error when closing the Editor while Generating Lighting Asset Bundles: Building process of the AssetBundles is slow when the file count is huge